Mii and Wii

I’ve been hobbling around like a geriatric today after my long sesh on Wii sports. Sad to say, I don’t suppose I’ve burnt many calories – just strained a bunch of muscles that normally get to lie around slothlike. Perhaps that should be hang around slothlike. Anyway, I played The Legend of Zelda: Twilight Princess instead, the latest installment in what is probably the greatest video game series of all time.

I’ve only played three or four hours so far, so I can’t offer a final conclusion as to its place in the pantheon, but here’s a good sign: normally in these games the plot exposition is a tiresome interruption when you really want to get on with solving puzzles and killing monsers, but I found the story so engaging in this that I was almost sorry to get to the first dungeon. It feels like being in a real narrative, a novel or a film. Even if it doesn’t manage to sustain that feeling for the whole game, it’s made an impressive start.

I’m stuck at the moment. Not surprisingly, since the basic dynamic of video games is that you are stuck most of the time. If I wasn’t stuck I’d no doubt still be playing, tiredness be damned. Hopefully a night’s sleep will help me see how to get past the current impasse.


Sir Shigeru

Shigeru Miyamoto has been made Chevalier de l’Ordre des Arts et des Lettres by the French government. Damn straight. If the man who invented Mario and Zelda doesn’t deserve a knighthood, who does?

That doesn’t make it any less annoying that the release date of The Legend of Zelda: The Twilight Princess has now been pushed back by a year since its original projected release last November, but I don’t begrudge Miyamoto-san a bit of non-industry recognition.

via wmmna